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Bachelor of Science (Hons) in Multimedia Technology with a specialism in VR/AR

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APU University Malaysia

Bachelor of Science (Hons) in Multimedia Technology with a specialism in VR/AR

university icon
APU University Malaysia

Bachelor of Science (Hons) in Multimedia Technology with a specialism in VR/AR

Qualification
Bachelor's Degree
Duration
3 years
Intake
MarMarJulJulSepSepNovNov
English Requirement
IELTS 5.5
Offer Letter
Free
Class Type
Physical
Course Fee for International Students
Yearly Tuition fees
Year Fee
1st YearMYR 32,000
2nd YearMYR 33,100
3rd YearMYR 34,400
Other Fees
Description Fee
Library & Personal Bond Deposit (Refundable)MYR 1,500
University Administrative FeesMYR 5,800
Visa and InsuranceMYR 2,550

Would you like to apply to
APU University Malaysia ?

Embark on a transformative journey with APU University Malaysia Bachelor's (Hons) in Multimedia Technology with a specialism in VR/AR program. Explore a myriad of invaluable insights and skills, detailed below:

What you will learn in a glance?

In the first year, students will acquire fundamental skills necessary for technical multimedia professionals. They will develop a basic understanding of programming and system design, along with specialized modules focusing on multimedia techniques such as 3D graphics and digital image processing. These modules will not only provide technical knowledge but also foster personal and organizational skills, creativity, and innovation. Additionally, the Introduction to VRAR will introduce students to the exciting realm of multimedia content delivery in virtual reality and augmented reality.

Moving into the second year expands students' skill set by providing a broader range of knowledge in multimedia applications. Students will gain a better understanding of multimedia components, frameworks, guidelines, and techniques in animation, audio, and visual domains. Emphasis will be placed on nurturing creativity, innovation, and independent learning to prepare students for the workplace. Additionally, the importance of copyright in the digital content landscape will be highlighted. Students will explore the principles and technology of virtual reality (VR) and augmented reality (AR) both theoretically and practically, gaining insights into their applications in the market and projects.

During the 16-week internship or industrial training, students will engage in practical training to facilitate a smooth transition from the classroom to the professional working environment. This hands-on experience will allow them to apply their knowledge and skills to real-world scenarios, gaining valuable industry experience. The internship will enhance their practical understanding, expand their professional networks, and equip them with essential workplace skills.

In the third year, students will leverage their previous studies and industrial experience to further develop their familiarity with multimedia technology and refine their personal and professional growth. They will delve deeper into media scripting technology and advanced multimedia development and techniques. Moreover, students will learn to analyze user perceptions and feedback, considering socioeconomic factors, cultures, and regional considerations in the context of User Experience (UX), Human-Computer Interaction (HCI), and Usability. This level provides an opportunity to develop academic and practical aspects through student projects, focusing on areas of study such as generating virtual environments and superimposing computer-generated images on a user's view of the real world.

Dual Degrees from APU and DMU United Kindom

Students who joined Bachelor (Hons) in Multimedia Technology with a specialism in VR/AR at APU University Malaysia will have the option to apply for the APU-DMU Dual Degree Scheme. Under this Scheme, students will be able to get 2 Degree Certificates and transcripts upon graduation: 1 from Asia Pacific University (APU), Malaysia, and 1 from De Montfort University (DMU), UK. please note this is optional and costs GBP 375 Per year. For more information about this Scheme (Click here)

Entry Requirements

A-LEVEL

• 2 Passes in A-Level and with a Pass in Mathematics at SPM/O-Level/IGCSE or equivalent.

 

For other qualifications and certificates (e.g., UEC, Foundation, STAM, etc..) please contact our educational consultants or submit your application for Admission assessment.

Year 1

COMMON MODULES

  • System Analysis & Design
  • Programming with Python
  • Mathematical Concepts for Computing
  • Fundamental of Entrepreneurship

SPECIALISED MODULES

  • Introduction to VR/AR and Metaverse
  • Web Design and Development
  • Audio Visual Technology
  • Introduction to Graphics & Basic 3D Applications
  • Digital Image Production

ELECTIVE MODULES (CHOOSE 2)

  • Intercultural Awareness and Cultural Diversity OR Digital Thinking and Innovation
  • Introduction to Object-oriented Programming OR Introduction to Visual Programming

Year 2

COMMON MODULES

  • Programming for Data Analysis
  • Innovation Process
  • Research Methods for Computing and Technology

SPECIALISED MODULES

  • Multimedia Applications
  • Interactive Content Development
  • Basic 3D Computer Character Modelling
  • Digital Audio and Video
  • VRAR Design Principles
  • Advanced Virtual Reality Technology
  • Intellectual Property, Ethics & Legal Issues
  • Simulation, Visualisation and Virtual Reality

ELECTIVE MODULES (CHOOSE 1)

  • Web Applications
  • Human Computer Interaction

Year 3

COMMON MODULES

  • Venture Building
  • Project Management

SPECIALISED MODULES

  • Stereoscopic Vision System
  • HCI and Usability
  • Advanced 3D Character Modelling and Animation
  • Multimedia Scripting
  • VRAR Design Project
  • User Experience
  • Investigations in Multimedia Technology
  • Multimedia Technology Project

ELECTIVE MODULES (CHOOSE 1)

  • Mobile and Web Multimedia
  • Multimedia Techniques For Animation, Games & Film Effects
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